XR

XR

The term XR first popped up in the 1960s when Charles Wyckoff filed a patent for his silver-halide “XR” film, intended for photographing extremely bright light events, such as nuclear explosions. More recently, the term has moved into the mainstream because of gaming: modern technologies immerse gamers in the action by putting a screen (a smartphone display or headset) right in front of the eyes (VR) or adding game characters to real-world surroundings (AR). Read more examples of XR in our annual State of Phygital report. (https://www.leta.vc/phygital-2022)